max file with animation

Hello,

I have made animation with using transform in max-2011 32 bit.
I drag max file to unity.
Models comes but animation clip does not come.
It works proper with max 2009-32 bit.

Am i missing some thing ?

Thanx

Trying exporting as a fbx file rather than a Max file.

Fbx will bake your animations enabling unity to read them.

You can also send us the max file in a bug report so we can test it and fix a problem if it exists. Use Help->Report a Problem, describe what’s wrong, and attach the max file :slight_smile:

Thank you for your Reply,

Here i attech max 2011 file.
At the same time we have 2-3 guys working on
same max file thats why, we take directly max file in unity
so no need to change in unity when we replace the models.

Thank you

319368–11270–$max_2011_155.rar (12.5 KB)

It’s really the best option to use the bug reporter to submit files to us, rather than posting them on the forum. We properly track all the issues that come in via the bug reporter, but we can’t give the same attention to all the forum posts.

If you haven’t already done so, please can you file a bug report for this? It will get logged in the bug database and you will get a direct response to the problem.

Unity 2.6.1 is not compatible with Fbx2011 format. Even if you export it to Fbx2010 format (using Fbx2011 plugin) animations do not work - it’s a know problem in Autodesk, but they are not planning to fix it.
These problems will be fixed in Unity 3.0 - it uses Fbx2011 as a default.

My suggestion is to install Fbx2010 plugin (if it’s possible in 3dsMax2011) and set it as default, then manual and direct import should work.