Max halos you can have in any scene is ~3120. Changeable?

It seems the max number of halos you can have in any scene is ~3120. I want 10000+ for 10000+ different objects… Is there anyway to change the max number of halo/effect components you can have in a given scene.

the reason I know its 3120 is because I instantiate 10000 of the same prefab, and only the first 3120 spawned have the halo component.


For performance reasons, you don’t ever what 10000+ different objects rendered simultaneously… What in the world are you trying to do?

To answer your question, no you can’t change pre defined Unity limitations…
You can work around them though!

Hope this helps,