Hi,
I’m new and trying to get a custom model into Unity. I have exported this with fbx and have the main mesh in a folder and then the orc@idle imported as well.
When I drag the orc into the scene he appears with his default pose. My problem is when I try to play the idle animation, it appears to be empty because the orc lays flat on his back … which is not the original animation.
Any ideas what I’m doing wrong?
Thanks,
Tony
ps. The idle animation does show in the Animations component. The orc@idle folder doesn’t have the same type of information in it when I compared it to the robot artwork folders. No mesh, etc … just one bone and the idle animation.