Hello, I’m just wanting to know something simple. What is the maximum texture size per material for each platform.
I’m asking because I am looking into using blender as my regular 3d editor, and it has a projection painting system for painting on the 3d mesh directly. This will allow me, personally, hopefully, to create much more high definition textures for characters. Right now I kind of suck at UV mapping, and this would help a lot. BUT, I want to know what the best resolution to use would be. I know 2048 is pretty good quality, but I was wondering what I could push the limits to, as well as what I’d have to limit it to for things such as android/iphone. (For example, is 1024x1024 to big for mobile devices?)
I’m sorry if this is the wrong section, but this is the closest to what I think it would be. Thanks.