Max the Magic Marker release date and demo

Just wanted to let you all know that Max the Magic Marker has passed NOE lotcheck and is available for download on WiiWare in Europe this Friday the 22nd and coming to the US soon!

Check out our new website:

And try the demo:
http://maxandthemagicmarker.com/demo/

Cheers,

Lasse Outzen
Lead artist
Press Play

That is such a cool concept for the game and the visuals are perfect.

very nice game. I couldn’t figure out the end of the demo, seems I had too little ink or my solutions used too much, but I like the style and gameplay. Wonder how it plays on the Wii.

Absolutely fantastic!

I couldn’t finish the demo, since I ran out of ink and couldn’t get up where you kill the first enemies … I ran out of ink and the platform above was just too high, so I had to give up.

Looks amazing, though. Good luck with the game and congratulations to you and your team on reaching the finish line :slight_smile:

As i commented on your site, i really loved the demo. Good luck with this, hope it goes well. :wink:

For people having problems with ink: if you hold RMB and shake the mouse a bit, you delete everything you drew on the level (even if you don’t see it) and get back the used ink.

wow i love this game, its so fun to play!! Good luck with it :wink:

Very nice!

The concept might not be really new (see Okami,Kirby Canvas Curse, etc) but you definitly transformed it into a great and fun looking game.

I also enjoy the making off and blog entries (especially the PEGI cause i am from germany and they really censor a lot of games because of nothing).

Hope you will have great sales with this title. If i had a Wii i would definitly go for it :slight_smile:

+1 to Unity’s list of awesome games.

AWESOME!

And yes, I used caps lock as I was shouting that. :smile:

Maybe it’s my system or something, but no matter how much I shake the pen with the right button down it never collects the ink back in. I can press the right button and hover over to bring it back in, but it will never do that ‘collect all’ thing you’re talking about.

That was in Firefox on an iMac running 10.5.8.

Anyway, this really is a fantastic game and I want to buy it … right now! :slight_smile:

I’ve been looking forward to this game since Unite.

Congratulations.

Imaginative, clever and fun. Well done! Works with my Wacom tablet too. :slight_smile:

Great take on the crayon physics genre. It was a ton of fun. Congrats!

very nice and a cool idea :slight_smile:

This demo was ALOT of fun! Congrats on the release!

Where the spinning wheels are in the demo, jump in the air, pause it, then draw a ball around yourself! so much fun! lol.

Just wanted to add my congrats. Very nicely done! If the marker mechanics hold up well using the Wiimote, this’ll be a great Wii title!

Jeff

Great! Is it coming to Japan?

I just bought this, and played it for a couple of hours! I love it!

It was with a little trepidation that I approached this title, because I’m not a big fan of things like Crayon Physics. However, the physics in this game is much more robust, and I was able to cram and jam objects in all sorts of cool shapes in order to achieve my objectives. I love looping around the top-side of a surface to create a ledge underneath. Really excellent use of the technology, and very fun level designs too.

Congratulations guys, I really hope it sells well for you!

Thank you all for the positive feedback! It means a lot!

Does anyone have any ideas on how we get the demo out to even more people?

If you know of sites or media that would write about the game, please let me know :slight_smile:

Are you on Twitter? That’s where all the press hang out, and they often follow developers to get the news from the horses’ mouths. I tweeted about max and one of the press noticed, for example.

Look at this:
http://answers.unity3d.com/questions/1496/how-can-i-market-and-build-up-buzz-for-my-game

If you find some good sites besides the ones listed there, please add them. :slight_smile:

Rune