I recently created a rock 3d model for my game in 3ds max (using spherify, turbosmooth, displacement, melt and FFD 3x3x3), and this is the result :
BUT when i import it (.max file) with unity this is the result :
How to fix this ??
PS: I use 3DS max student version and unity 5.1.1f1
I’m not familiar with 3dsMax, but the functions you list sound equivalent to Blender’s modifiers - they’re realtime parameters that aren’t saved to the model. You need to “commit” or “bake” those changes to the model for Unity to see them (don’t know 3ds nomenclature for that sort of thing!).
Or try exporting your model as FBX or OBJ and loading that in Unity instead.