loopon
December 21, 2013, 3:19pm
1
hi,
i´m an absolute beginner in unity and i´m building an level in maya.
so i got 2 questions, to build the level right:
what is the maximal polycount in an scene, to run it properly on pc-platform?
what is the maximal texture-count (in gb) in an scene, to run it properly on pc-platform?
i hope, i can fix later problems, by adjusting my level in the beginning
thanks a lot for an answer!
merry christmas for everyone!
loopon
Eric5h5
December 21, 2013, 6:43pm
2
Depends on the specs of the machines you’re running on; there are no hard limits. Choose a minimum spec you want to support and test it on that, or possibly offer different quality settings.
–Eric
loopon
December 22, 2013, 9:40am
3
hi eric5h5,
thanks a lot for your answer!
it´s fine to read, that there is no general limitation…
ok… than i will go the try and error-way
greetz from
loopon