I’ve just been rigging a bird with a reasonably complex wings. I’m conserned that it’s 124 joints are going to throw up loads of issues in unity.
Does anybody know of the absolute maximium joints unity can handle in a single model?
Any help would be great
C
As far as I know there is no limit on maximum joints (well it might be something like 65535:)). But you should keep that one vertex can be affected (i.e. skinned) only by 4 bones - I see people who use many joints run into this issue. Another thing to consider is performance - it all depends on your target hardware and how many models you will have in scene.
Thanks for the info were hoping to runn th egame to low to mid systems theres only a maxium of 10 different models on screen at once so it should be fine.
C