Maximizing FPS - sphere rendering

Hi All,

I notice is some games the player seems to be within a sphere of rendering, everything outside this sphere is not rendered, what is this technique called? It also seems to blend on the edge of the sphere, so objects fade in slowly as you move toward them.

I see it in the VR game Ancient Dungeon.

Thanks,

Vanz

I would think this is used in games other than VR, so didn’t post in VR forum

I don’t recall exact name for this particular one (if t here is a name), but this is basically “distant fade”.

The technique has been around since Oblivion, though gradual appearance of an object wasn’t always implemented.
Related keywords are “distant objects pop in.”

Also related:

Its not really a sphere, its a radius, which is based on a circle. You can control what is rendered by distance of set radius, and LODs of whats visual…