Maximum draw calls on android

Hi,
English is not my native language; please excuse typing errors.
I searched google to find out how many draw calls I can have on Android, but I found answers that related to years ago, How many draw calls I can have on Android now?

and What is the best plugin or package to decrease number of draw calls?

Thank you

I use this plugin: Unity Asset Store - The Best Assets for Game Making
Regarding draw calls, in phones with Mali 400 processor and OS 4.2 Jelly Bean It goes well with 120 draw calls,several DC have not tried. 4.
2

1 Like

Android is an operating system, so you could theoretically have a few million draw calls.

2 Likes

Try to get your game to run with the less draw calls possible, then do some tests on your targetted devices. Does it run smoothly ? Yes → you can have some more DC. No → time to optimize !
In my opinion the best way to reduce draw calls is to prepare your graphical assets correctly : use as less materials as you can, use a single atlased texture for each material (especially for instanciated static objects), use as many tricks as you can (examples : if you’re using a Terrain object, add some value on “Pixel error”, use the Cardboard SDK Skybox even if you’re not a VR project, …)
My game runs smoothly on a not-so-recent android smartphone with less than 100 draw calls most of the time.
(english isn’t my native language also)

3 Likes

for real-time shadow use sunshine on asset store my game run at 60fps on adreno 225 device and low end like PowerVR sgx531 at 25fps so use some tools to optimize the draw call like pro draw call optimizer
is a big scene with more than 2.5millions of polygons and 2000x2000 terrain so using atlases textures and fewer material to reduce the amount of draw
also use some LODed objects

hello im from idonesia, me and my friend try to build some game for android. but its running slow. we want to ask what makes draw call so high? cn you tell us what part?
thx

A lot of things. Use frame debugger to find out what’s actually is going on.