Hello everyone.
What is the maximum thresh-hold for number of gameobjects in a scene for mobile game that will allow the scene to load and run smoothly?
I am working on a 2D mobile game. I have almost 10,000 gameobjects in my main scene. There are only 5 Update() calls and other gameobject mostly are part of UI that is used to set different settings and info of the game and other stuff. I can get the number down to 8-9K but not less. Is it okay for a mobile game?