Hi all,
I need a lot (let’s say 100) spheres in scene. Every sphere has to emit light in the background plane.
This spheres have to interact with an object controlled by user. So when the object is near a sphere, that sphere has to go to the opposite direction…
The problem is that agter 3-4 sphere the light start to disappear.
The object is a sphere with a light attached…is there a limit somewhere in the number of lights? Can I use 100 realtime lights? I’m not good with lightning options, can you help me?
Deferred Rendering is still in development for URP: See this thread: https://discussions.unity.com/t/800218
So if you care about many light sources, you should considering using HDRP.