Hi all,
I’m working on a “music app”, still on the planning phase, does anyone know the maximum number of AudioSource that can be played at the same time so that no delay is actually heard by the final user?
Don’t care about performances at all at this stage, just need to understand hardware/unity limits.
I’ve read on a thread that a user has succesfully played 50 AudioSource at the same time with no problem on a 3G, has anyone pushed more the limit/done any test also on older devices?
I’m planning also to release the same app on the android market, I think is useless to open a clone thread in the android section, if anyone can give some indication about it too it would be nice.
Thank you