maximum polycount for buildings and other structures

I dont know if this has been asked before but my team is making a “investor demo” for our game. I was wondering if there was a maximum recomended polycount for structures like castles and farms.

It depends on your hardware. You can have a max of 65,534 vertices per object, and no limit on the number of objects.

–Eric

INTEL i7-920 2.66GHZ 8M LGA 1366 RETA
1TB SATA II 3.0 GB 7200RPM HD
6 GB DDR3 PC3
NVIDIA 7200GS 512MB TURBOCACH

I think your “investors” will expect you to pick a hardware level to support as a minimum requirement, as they will probably be loath to give a free computer of the same specification as your own to everyone who buys your game.

Wow, you can get 3GB/sec. bandwidth out of your 7200 rpm drive, eh? Sell it to me? :smile:

You either supporting computers without real video cards or you are not.

If you support computers without real video cards (Intel graphics)then you need to worry about maximum poly counts. Here you should keep draw calls to 100 and poly count(tris)to like below 30k.

It you are supporting computers with any real video card (>seies 5 Geforce) then you need to worry only about draw calls since polys are almost irrelevant. If this is the case then you can combine objects to optimize draw calls by textures. That helps a bunch. Draw calls below 200 or so will give you over 100 FPS for most optimized games at reasonable resolutions.

Need any help with this message me.

Oh I should mention that all of the above is totally dependent on quality settings, particularly lighting and shadows. That’s a whole different story but one that is very important.