Maximum-privacy no-data-sent iPhone/iPad game?

It’s Privacy Nutrition Label time! My intention is for my Unity app to transmit no data. Just to be sure, am I achieving that goal by doing the following?

  • Using stock Unity without plugins, Xcode modifications, or third-party additions

  • Not using analytics

  • No advertising

  • No multiplayer or network functionality

  • No user accounts, logins, cloud saves, high scores, or GameCenter

  • Not using the IDFA or other identifiers (I’m aware that the API may still be present, but it’s not a kids’ app and I’m not using the API)

  • Not pulling data from the web or using a server of any kind

Thanks in advance!
Morgan

It sounds like you are probably OK. You can always confirm what is being sent by using Charles Proxy https://support.unity.com/hc/en-us/articles/115002917683-Using-Charles-Proxy-with-Unity