Saying we have, theoretically, no hardware limits.
What is the maximum resolution that Unity can handle?
Saying we have, theoretically, no hardware limits.
What is the maximum resolution that Unity can handle?
Unity doesn’t have any “maximum resolution”. It’s a 3D engine, it just sends out vertices and stuff for your graphics card to draw, and doesn’t concern itself with details like resolution, which is up to your system to handle.
I haven’t seen this documented anywhere – in my experience, resolution is usually limited by hardware far before software limitations come into play.
You can find available resolutions on the runtime machine using Screen.resolutions.
I am running on a 2560x1600 native monitor. I realize this doesn't explicitly answer the question, but I have had no issues at this range.
– anon66389419