I searched around and couldn’t find details on this. What is the limit for creating a scene in Unity?
Warning, I am completely new to Unity, so these may be super simple or super confusing.
This basically breaks down into three parts:
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In assembling a platform, if I just keep adding to it, will it ever tell me it is too big?
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If I create a sphere and accelerate it any direction, what happens to it?
- What happens when it hits the sky-box? Will it ever hit the sky box?
- If I create about 500 spheres and accelerate each along a separate vector, what happens to them?
Now, those may seem like odd questions, considering one of the tutorials actually says that when creating bullets, give them a life-span so they get destroyed, else the gun creating them will eventually create far too many.
Here is the kind of information I am looking for:
Existence - does the object still exist, or does it become a concept after a certain distance? This may be confusing, but I mean if you were able to watch the object in the scene and follow it out, would it eventually stop being rendered but still tracked in location?
Travel Limit - Is there a point where the object can’t actually travel any further. You know those invisible walls in games that keep you from reaching the edge of the map? I’m talking that sort of thing, where the object literally can not increase distance from 0,0,0 position.
Player Limits - Is the scene centered on the player or does the player follow the same rules? If I launch the player into the void and there is something behind them at the travel limit, is that something dragged along with the player?
I am already formulating a concept to test these… but I’m hoping I don’t need to experiment. I don’t know what risks there are… possible uncaught exceptions that could cause havoc in my computer.