I run my code which involves instantiating lots and lots of objects and I hit a certain point and unity gives me this error. Any idea what it could be and how to fix it?
I don’t think the code would actually be helpful in this scenario. I found the error occurs when I zoom out of the scene view looking at all the instantiated objects.
Concept is what we need to look at, why do you need something with 65535 vertices? why do you need more than 196605 objects. I think the only thing that would come up like that is a voxel program… (i.e. Minecraft clone) Where you would have hundreds of thousands of blocks. The OP probably never got an answer because he never disclosed his intent. He just said, How can I make more… Unity says… you can’t.