May I ask if you could introduce the progress of Unity Unification? Because client network prediction and delay compensation are almost essential features in network development, I really want to know the current completion status of this feature And when I tried Unity6 yesterday, I found that Netcode for GameObjects has already released an experimental version 2.0 I found that it added features about distributed networks, but it seems that there is no content related to Unity Unification May I ask if Unity Unification will be released in the official version 2.0 of Netcode for GameObjects? Or is it possible that it will only be released in later versions?
Probably not. Simply because it’s such a big undertaking I wouldn’t expect it to land with 2.0 if it isn’t already part of the 2.0 preview.
An update regarding netcode unification is coming soon . Watch that thread.