Hey everyone. I am having an issue getting my character into unity 2.6 from Maya 2009. I have a character setup with all his controls and he is animated on several different layers. I’ve put all his animations onto one master layer and then baked it into the base layer. I have tried just putting him into unity directly as an mb file and it works, but i get this random and weird texture problem. when i do it as a fbx file my animations dont work but the texture and model are fine. I’ve tried so many ways to get him in but no luck getting him 100%. Any help is GREATLY appreciated. Thanks!
That wierdness looks like inverted poly, dont’ know why, but hey, FIRE those guns! I want to see them fire!
It can’t be an inverted poly because it happens to only one side of him and he is a mirrored character. If anyone has any ideas it would be really appreciated as I’m on a strict timeline.
It looks like a vertice that isn’t getting properly weighted. Try turning up the Blend Weights to 4 bones in the Quality Settings:
Thanks for the fast reply! Sadly the unity settings were already up to 4 bones. i think it has to do with the way that unity turns my character who is made into quads into tris. if i go and turn the area into tris in maya it just maks the problem area smaller but doesnt make it disappear. I will keep trying but if anyone finds a solution it would be of great help.
Which version of Maya’s FBX plug-in do you have installed? Try updating to the latest one:
I would suspect you have two vertexes at the same, or too similar, UV position. Also, you should triangulate in Maya before exporting, because the automatic triangulation often produces some bad topology.
That to me looks like that one Tri is probably not UV’d properly. Just looks like a stretched texture. I would recommend checking your unwrap and finding that tri on it.
And the winner is…aNTeNNa trEE! My default Maya 2009 fbx importer wasn’t the most recent. Once I installed that I was able to drag and drop my maya file into unity no problem. If anyone else gets this problem this will be the main cause. Thanks to all the replys, I really appreciate it.
