Maya 2010 FBX Export Settings

Hi

oes anyone know the export settings required for FBX format from Maya 2010.

Have tried everything and now luck. Not importing properly.

Thanks, Chris

You don't need to export via FBX in order to import into Unity. Save your Maya file directly in the Maya format, and then import that into Unity (Unity supports source files from all major modeling applications like 3DS Max, Maya, Blender, etc). It will maximize your compatibility and minimize possible errors through the FBX export process.