Hello,
I’ve been playing around with maya 8.5 (mb/ma) import in unity. I’m using unity version 1.6.1.
All objects modeled in meters in maya (whether you set it in cm or meters) are scaled by a factor of 100 in unity. To repeat the problem:
1 - create a new scene in maya setting its units in meters (or cm)
2 - create a plane of 80 x 20 if you’re in meters or 8000 x 2000 if you’re in cm
3 - save and open in unity
4 - no matter what the mesh is scaled by a factor of 100 so you end up with a plane of 8 x 2 km
5 - repeat step 1 setting the units to cm this time
6 - create a plane of 80 x 20 centimeters
7 - save and open in unity. This time the mesh is exaclty 80 x 20 meters - since it has been scaled up.
If you convert your files into FBX and then open them in unity everything works as expected.
Cheers,
Antonio
Hi joker,
Try right clicking on the maya asset in Unity and click Import Settings. Mesh Scale Factor allows you to tweak this, you should be able to set the import scale here.
Typically on FBX export, this is done during export (it is an export option).