I'm sure this has been answered before, but I can't find it, partly because I'm not even sure what I'm looking for. I created a mesh in maya, rigged it, set an IK Handle.. when I play the animation in Maya it works just find (very simple animation.. it's my first so I figured I'd keep it simple).
I have tried exporting to fbx format and Maya Binary, but when I import the object as an asset into Unity it does not animate. I've tried both formats, looked for some option to "bake animations", etc. but nothing works. I setup the animations in Unity to loop from frame 1 to 22. I put code in the Update function of a script attached to the object to play it's "idle" animation... still nothing.
I'm sure my problem is how I am exporting from Maya, but I've tried everything I can think of and I've found many answers for how to create animations and how to import a maya file into Unity, but nothing for that small gap in between.
Does anyone know of a tutorial that takes you from creating the animation to getting the animation to play in Unity?