Maya animation problem in unity

Hi

I have a problem with my animations when i'm importing them to unity 3.1. Everything looks perfect in maya but in unity 3.1 it doesn't play the whole sequence and the right arm is flipping around like crazy. I belive that it was a problem with the fk/ik switch and I fixed that but now its comming back.

Here is what i've tried:

  1. I've tried to bake the animations in maya.
  2. I've exported the file in maya to fbx with constrains and ik handle.
  3. I've cleared all history
  4. I've checked the arm joints to se that they don't get any wierd 180 or 360 degrees rotaton in the animations.
  5. I've tried to import the file as .mb and .ma with the same result

The wierd thing is that it works perfectly in unity 3.3 but my kind programers refuses to update couse they thing it is going to mess upp their script. I don't need to know how easy it is to update unity 'cause I already know;).

I wonder if it could be a bug. When i baked the animation I also deletet the controll objects, the constrains, the ik handles, the extra joints from the ik/fk switch and everything else that that was not needed. it is slimmed and it works perfectly in both maya and unity 3.3.

Please, help me // Mikael

had a similar problem fortunately with an easy fix. in maya you'll need to bake the animations. select your ik's and go to edit> keys> bake animation. do this with the model, bones and control handles for safety and overkill :) you should end up with a key for every frame of the animation. export/save this and you should be laughing :)