Hi guys, I have this huge problem with my maya animation that I just can't solve...
Well... My character's animation works perfectly in Maya... But when I import it into Unity3D... The entire model screws up.
The skeleton works perfectly, from what I'm guessing, but the skin goes haywire, with the arms being stretched downwards like dough...
Did anyone ever have a similar problem? A maya animation working perfectly in Maya, but the skin completely screwing up in Unity3D... I suspect it might have something to do with everything being stretched to the
I'm using Unity3 if that helps.
Please help me, its quite... desperate. If you need any more information, just ask and I shall provide.