Hi again
Could someone PLEASE tell me how I get an animated mesh to display as animated?
I do not have motion builder so do everything in Maya directly using the name@description.mb format. I have been trying for hours now using every setting I could think off.
In my previous post it seems my models don’t get updated so perhaps that is the problem, but just in case it isn’t, please save me from another few hours of trying one setting after the next… please!
Should I import my .mb files with import settings set to Animations in joint or root and should I bake it in Unity when I have already baked it in Maya?
If I have a base shape that is not animated and in the same directory all the animation files, do I have to:
a) add a filter or something to the base shape and add each anim to it or does it automatically find matching anims?
b) Do I need to place the base shape in my game to see it play the first animation it found or will it not play anything if it is not animated itself?
c) Should I put the base shape in game and call my first anim by script or
d) should I delete my base shape completely and simply use the idle animation as the base shape?
i have been trying all the options above (except the filter. I can’t seem to find such an option…or at least I cannot add anything to what I think is this option…) and have had absolutely no luck.
Any advise would be greatly appreciated
Thanks in advance