Is there a way to get all animations on one Maya file to import into Unity?
I have one character who walks, jumps, and squats, and I used the trax editor in Maya to create clips. When I export as an fbx and import it into Unity, it doesn’t remember the clips I set up and I end up with a “Take 001” which either merges the animations or plays them consecutively.
I read this thread:
http://forum.unity3d.com/threads/1012-Multiple-animation-clip-import-from-Maya
However, it is old and I am hoping there is a way to have multiple clips in one file to be imported (other than going into Unity only to divide the animation into clips).
I’m also unable to simple use my .mb file in Unity, if that were to make any difference.