What has happen to Unity 3.1 and Maya animations.
I was able to put my Maya *.mb files in a asset folder select bake animation in the importer and the animations worked like a charm in Unity 2.6. Now when I do the same in Unity 3.1 the model get squished but straightens out when a animation is played (hitting play).
Not easy to work with squished models in the editor.

(left: no animation playing the model is squished??, right: animation is playing and the model looks OK )
Is’t the FBX that is spooky??? Or Unity 3.1??
When I bake the anim in Unity importer I get fbx warnings :
Node ‘charName_Skeleton_grp’ has invalid Scale ChannelValues (0, 0, 0). Resetting it to (1, 1, 1).
Node ‘charName_root_ctrl’ has invalid Scale ChannelValues (0, 0, 0). Resetting it to (1, 1, 1).
Node ‘charName_spine_rig_grp’ has invalid Scale ChannelValues (0, 0, 0). Resetting it to (1, 1, 1).
Node ‘charName_rootCtrl_space_switch_grp’ has invalid Scale ChannelValues (0, 0, 0). Resetting it to (1, 1, 1).
Node ‘charName_midSpineCtrl_space_switch_grp’ has invalid Scale ChannelValues (0, 0, 0). Resetting it to (1, 1, 1).
Node ‘charName_lowSpineCtrl_space_switch_grp’ has invalid Scale ChannelValues (0, 0, 0). Resetting it to (1, 1, 1).
Node ‘charName_cogCtrl_space_switch_grp’ has invalid Scale ChannelValues (0, 0, 0). Resetting it to (1, 1, 1).
And this with a *.mb file with a model and rig that worked perfectly fine in Unity 2.6.
I’m using maya 2009.
Help Please!