Here artist talks how Maya fluid textures are imported in Unreal engine. It starts in 2.33 minutes of the video.
Could someone who is familiar with Maya explain how to do it with Unity?
Is it possible to export Blender fluid particles as animated textures in Unity and how?
This is actually something I’m very curious about. I know there is a way to use blender to output gif frames, which (using a plugin) can quickly be turned into a spritesheet in gimp. As a non-artist, I’m looking for ways to use tools like blender to create fire and smoke and whatnot to use in sprites and other effects.
I second the OP. Any experienced people regarding this tech, please do enlighten.
I’m not a Maya user but that isn’t needed to understand the process.
He explains how he does it in the video - he created a fluid sim in Maya, then exports as animated texture (rendered sequence of images) - to be placed on particles in Unreal.
Seems not too complicated - excluding the stylistic taste for the fire and setting up the particle system the way you want in Unity, replace Unreal in the previous sentence with Unity and that’s how it’s done.
The first part where he’s talking about a vector field to control the fluid sim in Maya (@1:20) to be used to control the Unreal particles seems would take a lot more programmer/tech artist to get working correctly - as it most likely did in Unreal as well.
Suggest not to use gif frames - since it’s a color clamped and compressed format. Use other superior uncompressed image formats for best quality for the rendered image sequence.
@theANMATOR2b ,are you sure that you only need image sequence as .png?
Does this mean you’ll have to set up billboards as fire/fluid simulation in Unity?
You would need to re create the particle system in Unity and have it use the animated texture and indeed use the billboard render mode. There is an asset I believe I saw in the asset store that will playback Maya particles if you already have a particle system setup in Maya.
Thanks for the follow up Mike - I didn’t see the post until today.
Megaflow on asset store seems to do this sort of thing.
@hippocoder , is there a way to use splines flow without Megaflow ?
So, if you import as animated textures and set billboards, you could control it with vector fields .
@konsic - MegaFlow does Vector fields as well, you can export FGA vector fields from Maya or other 3d packages and use those to drive particles in Unity just like you can do in Unreal engine so you can do effects like 50+ Vector Field Particle Pack [SUBMITTED] - Marketplace - Epic Developer Community Forums
And what you see in this video for Blender to Unreal can be done just the same with MegaFlow
And in Max
Vector fields can allow you some cool effects.