A very simple character animation (human figure bending it’s knees) doesn’t import when brought into Unity. The result I see is the right hand is rotating out of whack at two places in this short 54 frames animation. See attached file.
This is part of a longer animation, most of the animation works well but occasionally this hand/arm is out of whack, I can’t seem to figure out why.
Any help appreciated.
micha
ps: Note: I know there are errors shown on import, but it’s not clear to me how to rig a character correctly, this character is supposedly kept simple.
468810–16442–$testAnimation.mb.zip (81.7 KB)