Maya Character import creating Animation Bugs?

A very simple character animation (human figure bending it’s knees) doesn’t import when brought into Unity. The result I see is the right hand is rotating out of whack at two places in this short 54 frames animation. See attached file.

This is part of a longer animation, most of the animation works well but occasionally this hand/arm is out of whack, I can’t seem to figure out why.

Any help appreciated.

micha

ps: Note: I know there are errors shown on import, but it’s not clear to me how to rig a character correctly, this character is supposedly kept simple.

468810–16442–$testAnimation.mb.zip (81.7 KB)

This has been resolved with version 3.3 - the reported error is now gone :slight_smile: