I fairly new to all of this. Ive been using Maya forever and im diving into Cinema4D and Unity.
I know I can export PSD files as textures and the work rather nicely, tho im not completely happy with the file size :/
Is there a way to use actualy bump mapped materials and such from Maya/Cinema4D in Unity? If so how do I export them? My FBX exports rarely embed the textures like I want them and exporting to mudbox for UV painting isnt the best idea..
Any help would be appreciated =D