OK, I’m pretty new to all this so you’re going to have to cut me some slack.
I created a model in Maya, lets basically assume it is a level for a game (it’s actually something for an interactive art project), I applied simple colours to it using Lambert materials, exported it as an OBJ and when I imported it to Unity, all the model structure is fine but all the different bits are just patchy different shades of grey. What have I done wrong? I really need to make this work as I have already passed my deadline, so any help would really be appreciated, thanks!
Unity wont import materials (I think other than basic diffuse colors) - you need to bake your texture in, and unwrap the uv’s - then apply that back in unity for it to show up.
Hi there, thanks for getting back to me. Baking textures is something that I’m new to so I went and pulled up this tutorial on YouTube, seems pretty good http://www.youtube.com/watch?v=zfCBGrbmyUY. The only thing is, it’s for an older version of Maya (I am using 2010) so the options and settings are different and I can’t find the ‘Batch Bake Mental Ray’ it mentions, do you know of any tutorials that can help me?
Thanks again
Benjia, try exporting your file to fbx and then make sure to set “per material” on material import options on FBXImporter in Unity.