have 2 problems about my job. When I import the animation from Maya, It shows that kinds of thing:
1.Mesh ‘bug_wing_L’ has 40 (out of 40) vertices with no weight and bone assigned (they will be assigned to bone #0 with weight 1). The list of vertices: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and so on…
2.Skipping influences for ‘joint65’ because it is marked as ADDITIVE. This most likely means that you are using a blend shape or custom deformer, which is not supported.
I have found a lot, but it is useless. I have use bake animation. Please help me!