My DCC tool of choice is Maya. I am attempting to export the FBX files but am running into problems when I import them into Unity: I’m getting a mesh with 0 verts and 0 tris
Anyone tell me what settings I need to use to export a skinned mesh in FBX format?
It handles nulls fine. Maya exports the selection, and in your screenshot you only have the root node selected.
Select everything else and that will get exported as well.
You can export the root node and everything under it if you collapse the root node in the Maya Outliner. Then everything below it gets selected as well.
Have you tried selecting everything (nodes, bones, mesh, etc) you want exported and then export selection? I have had some issues in the past with exporting if I only select the root node.
“Unity likes to keep up with the latest FBX where possible so if you have any issues with importing some models, check Autodesk latest version, or for fail-safe install 2011.3”
you can download the fail-save fbx 2011.3.1 version for maya from autodesk:
I set the export version to 2010 and it worked… now I just have to figure out how to export just animation skeletons and still get them to be applied in Unity.