Maya geo HUGE , fbx tiny???

Just wetting my feet with Unity, I am having some scale issues. Does unity translate Maya units in a particular way? like meters perhaps?

working with a default human figure that’s 180cm in Maya (that’s 180 ‘units’), if I save it as a .mb file and open in unity, it’s huge. so big I though my point light wasn’t showing up -but it was at between feet so large they were outside the light’s range.

if I take the same maya file, and save as fbx, it is exactly 1/100th that size.

Unitys default scale (at 1.0) is meters. What your scale setup in maya might be, is up to you :wink: but that would explain your issue yes.

Docs explain this.

thanks for your replies. I was indeed Maya centimeters vs unity meters.

borrowing the work flow outlined in this old thread gets me 1m(maya)=1m(unity)

but now, if I then edit the exported fbx files in the unity project folder, they are 100x scaled in maya

Getting Maya, maya’s fbx export, and unity’s scales to match up in a logical fashion seems much harder than it needs to be…

Where in the docs can I find an explanation that will make sense of this?

[EDIT]
It turns out that Maya can Import FBX with different settings than the exporter.
My FBXs were indeed being automatically scaled 100x.