Just wetting my feet with Unity, I am having some scale issues. Does unity translate Maya units in a particular way? like meters perhaps?
working with a default human figure that’s 180cm in Maya (that’s 180 ‘units’), if I save it as a .mb file and open in unity, it’s huge. so big I though my point light wasn’t showing up -but it was at between feet so large they were outside the light’s range.
if I take the same maya file, and save as fbx, it is exactly 1/100th that size.