I import the file into Unity and everything seems okay in the attribute area but I don’t see any meshes or anything.
Does anyone know the problem?
Maya 2011 fbx export 2009
Unity iPhone 1.7
MAC
10.6.3


I import the file into Unity and everything seems okay in the attribute area but I don’t see any meshes or anything.
Does anyone know the problem?
Maya 2011 fbx export 2009
Unity iPhone 1.7
MAC
10.6.3


There is an incompatibilty with 2011. Heard that unity3 can use 2011 again. Until then downgrade Maya or use fbx.
^thanks for your reply but I used FBX, i exported it with 2009
so what do I do now?
I baked my animation in the export setting
I exported with FBX 2009 settings
I deleted all by type > history
is there something I am missing?
^thanks but I still have problems… actually to make a test I created a sphere in UNity iPhone and it shows up in the game mode but not in the scene…
It’s bad enough my Maya files don’t show up but not even the game stuff shows up. What am I doing wrong?
There’s a deeply stupid issue with Unity where it defaults to importing models at 0.01 their actually size.
If this is your problem, you must select it in the project files display and hit the small “Import” button in that area. You will then be able to type in 1.0 in the box that appears and import it at a usable size.
BTW- Anyone have any idea why it defaults to importing at 1/100 scale?