Maya import postprocesing tools?

Hello -
I searched once before and found this thread:
http://forum.unity3d.com/threads/35868-Why-don-t-lights-import?

In that thread there is a postprocess script that will add light components to the imported transforms if they still contain “light” in the name.

However, I was contemplating writing a script that would read through a Maya .ma file and also grab all other attributes of the light (intensity, cone angle, shadows flag, etc.). This then leads to ideas for materials also being grabbed for specular, bump, etc., and selecting the appropriate surface shader in unity and applying settings. Maybe cameras, too, and so on.

But before I would dive in to this endeavor, I am wondering if anyone has already made a tool like this and has shared it on the forum or elsewhere?

thanks
ap

Not that I know of, but I think it should be quite straight forward to write something like that based AssetPosprocessor if you’re fine with doing some scripting.