Maya Import problems

Hello,
I’m struggling while importing a model from Maya into Unity. The model has 9 materials (we plan to split it later) and displays correctly in Maya. For some reason Unity imports all the materials but set the texture only on the first one. If I then try to manually reassign within the inspector the remaining textures to each own material, I end up with a blurred surface, like those polys don’t have UVs. I enclose the model and the texture in the hope somebody could help finding out what the problem is. Any hint will be appreciated.
Thanks.

Eugenio

43126–1577–$bigisland_129.zip (289 KB)

Hi Eugenio,

I tried to open and import to Unity and couldn’t get the materials across either. Then I tried to batch bake the model in Maya and convert all textures to one file and that didn’t work.

  • Have you UV mapped this mesh? ( It doesn’t look like it, see the attachment )
  • Try splitting up your mesh ( as mentioned ) and UV map and texture seperately …
  • I’d finish modeling and then texture … you don’t want to make changes to the mesh after UV mapping ( which is what might have happened ? )

Hope this helps,

Jaz.

Hello Jaz,
thanks for your input. It seems that splitting the model by material solves the problem. Fbx exporter works with multi-mat objects but for some reason sometime it doesn’t.

Eugenio