Hey. I’m new at unity. I made my models in Maya and then I imported them in Unity but everyone of them seems to have an issue with the textures, like the UV of a square polygon went wrong. Here’s a screenshot.
Can anyone help me please??
Thanx
Hey. I’m new at unity. I made my models in Maya and then I imported them in Unity but everyone of them seems to have an issue with the textures, like the UV of a square polygon went wrong. Here’s a screenshot.
Can anyone help me please??
Thanx
Did you accidentally make two submeshes (resulting in a materials array that is bigger than one material)? There’s no way to not have a vertex UV’d, so I don’t see what else could be going on.
No, actually even if I make a cube or anything it happens just the same… :S
Weird. I’ll take a look at a .unitypackage if you want.
I found a way to kind of solve the problem. If I export the file in maya as a -fbx file instead of just draga de .mb file to the project window in unity, then thetexture comes right. still… just draging the .mb should work right?? :S
Right.