Maya imports not bringing pivot point across?

Hey so I know in the past I’ve not had any issues with this however suddenly when I export a model as FBX from Maya 2011 and import into Unity, the pivot point which i’ve moved in maya returns to the center of the model when imported to Unity…

Anyone know what the go is with this or able to offer a pointer here?

Cheers.

Maybe you just switched the handle type in Unity from Pivot to Center? (see buttons somewhere on top of Unity window).

You’re right… How strange… I must have just had it on the other for the entire time… I’d say upgrading to Unity 3 must have switched it and I never realised haha.

Thanks a bunch. I found that here too:

http://answers.unity3d.com/questions/10414/fbx-exporter-pivot-problem-why-does-my-model-always-has-its-pivot-in-the-center
:sunglasses: