'ello all, just started using Unity3D recently, and I have to say I’m loving it greatly.
But I’m having this issue with importing animations…
I have this character, who dies by falling down to the floor. The animation of his death is in a separate file from the rigged model, so I have Character and Character@Die.
But the problem is that the character instead will fall “upwards”, ending up lying suspended in the air, when he’s supposed to fall onto the ground…
I suspect it has something to do with the origin point of the animation changing… This also happens to my other models, such as when my character breathes (chest moves up), the entire body goes down instead so that the chest remains in the middle…
Has anyone ever had that before? And can anyone give me an idea of how to solve this?
Thanks!
I had the same issue (not from Maya). There is a way to edit the animations after import. Just make a duplicate of the animation (and call them something else). Then tie those animations to your character and open them up in the animation editor in Unity and there you can eg. change the Y for the animation.
There is a video on it on which explains it in more detail.
http://vimeo.com/11399550
Roger.
This just doesn’t sound right. You shouldn’t have to any reanimate it in Unity if animation is done right. Can you post your files?
Just download animeeple, make a stock animation, export and import into Unity. You will see that the pivot point of models are at the bottom of the character. In Unity things are in the center of the model, which causes a lot of problems for me.
I had to redo all animations and also place the imported models into another empty game object to get the pivot point right.
I’ll post an fbx when I get home so you can see.