Maya Lightmaps

hey all, im new to the community(great one btw) and i’m trying to make a small city in Maya and get the lightmap.

i was reading this tutorial
http://forum.unity3d.com/viewtopic.php?t=7890&highlight=lightmap
but i cant get all objects in a single UV Map not overlapping (images are missing). I need to combine all objects before doing an Automapping which i dont really want to do.

And after i bake it where does this texture goes and how do i load all in unity?

Thanks

i don’t have maya so i can’t help you there (make sure your second UV set is set up though ; ) but once your lightmap is set up just use a lightmapped shader on whatever objects that need it and put the lightmap texture into the second slot.

http://unity3d.com/support/documentation/Components/shader-LightmapFamily.html

: )

What I do is combine them for the baking, then setup the Layered texture node, then seperate the meshes.

AC

ya, thats what i did at the end. i have a love/hate story with maya :S