Hello all,
I’m new to 3D modeling and have been watching a lot of tutorials to the point where I think I’m ready to start fumbling through my first simple room - a bedroom. But I’ve quickly run into some things that I’d like to know if there’s a “right” answer to from a “I plan to use this in Unity” POV.
-
There’s of course multiple ways to accomplish the same thing. For example, to make a floor I can create a plane, then for walls I could either create four rectangles in the right shape and just position them correctly. Or, I could make an edge loop on the plane and extrude walls upward. If I extrude, I have yet to figure out how to give the walls a different material from the floor - but all the geometry is “connected”. If I place walls as pieces it’s straight forward to give them a different material. But, is either of these approaches “More correct” for something I want to use in Unity? Is there an advantage to having them be connected in a single mesh vs just positioned to “fake” it?
-
When I start modeling furniture for the room, should I be modeling it as a separate mesh in the same scene within Maya, or should I make everything a separate file and then do placement in Unity’s scene. Are there pros and cons to each? If say, the bed is a separate mesh in Maya does it import into Unity in a way that I could use it in different scenes anyway or is separate files the only way to do that?
Thanks for any tips!