I am attaching a model file that shows up correctly in Maya (it is a Maya .mb file) but when imported into Unity 3D doesnt work correctly in Unity. Colors and animation are not right. Can someone check it out and tell me what is wrong with the Maya colors and animation that Unity is possibly screwing up or doesnt support so we dont use it for further maya models. Also warning I am new to Unity so be elaborate on whatever problems you find and fixes you suggest please.
In your work scene this is better to have 3 different groups :
One with your 3D model
One with your skeleton
One with your Setup or Rigging
In your scene I there are lot of strange groups near the 3D model and you put together bones and riggings manipulators.
The followings pictures are :
1 - Your hierarchy in the Maya outliner you have to clean before exporting the models.
All things in a red rectangle have to be deleted from your scene if you want to be sure to have an optimised model in Unity for your game and to be sure you will not have problem when importing.
2 - My rigging hierarchy in my work scene (you will see I separate in 3 differents groups Model/Bones/Rig)
3 - Last picture is the same model from the second picture, but with the cleaned hierarchy.
The model parented to the world and the full skeleton in a simple group (group is important, it will resolve a problem in Unity when importing a skinned character with no animation -____-… anyway…)
:idea: Last thing, it’s better to export skinned character separatly from the animations!
And Animations will be exported with the skeleton only!