I just created an animated model through Maya and I made my first attempt to import its FBX into Unity. It didnt go so well. The mesh was totally mangled. Vectors deformed all over his body. Does anyone know why this would be and if its fixable?
You’ve got vertices weighted to too many bones (at least, that’s something that’s caused that visual effect before). Unity only allows four bones to influence any one vertex. I’m not sure what the workflow is to reduce the bone influence other than going through each bone individually and clearing out some weights.