Maya native file or FBX?

Is there a reason to use FBX over a Maya native scene file (.mb)? I ask because Im having problems exporting materials from Maya 2017 into Unity 5.5. The .mb file works with exporting the Materials. You can read more about that issue here.

Thanks.

Anyone have any thoughts? Thanks.

I’ve had issues importing materials from Adobe Fuse and Sketchup. I fixed them by importing a FBX model WITHOUT materials, then add them manually (drag materials onto the model). If you have a lot of materials this can be a bit of a PITA, but it works 100% of the time and I find it to be pretty easy. It seems like Unity sometimes has issues importing materials, so I’d say just use what works for you.

Thanks for the tip, but I have polygons on the mesh that are assigned materials, not separate meshes that each have their own unique material.