Hello, I am currently working with a model that had the nCloth FX applied to it in maya that I have imported into unity. Essentially when I created it I assigned the nCloth to the plane and played the animation so it would properly drape over my model then paused the animation and selected it and cloned the plane. I texture painted and triangulated it in blender. I imported the model to unity before and after triangulation and both times the nCloth appears invisible when it is viewed from below. This is the angle the cloth will be seen the most in unity. help!
version is 2023.1.1.4