Hey, folks!
So, I’m making a game with objects I’ve imported from Maya. THere’s no animation in them. I’m just confused by their transforms in the scene–when I look at the transform of my maya object, it says that its position coordinates are (31, -2737, -518), but then when I place an empty Game Object in exactly the same place, it says the game Object’s position coordinates are (0,0,0). Do you have any idea why this is happening, or how I could “re-align” the maya object’s position with Unity’s global transform system?
Thanks
Simon