Maya rendering doesn't look right in Unity

Hi all! I’m 100% new to Unity. I’m hoping you can help. I’ve imported my model, and texture png. I’ve applied the texture to the model, but it looks very “computer generated.” In Maya, it looked extremely real. The texture is real looking in Maya, but lost it’s “realism” when I applied it in Unity. Is this a lighting issue? What am I missing here? Thanks for reading and any help.

Can you post screenshots to compare?

Thanks for the reply. A little research, and I figured it out. It was the unlit → texture option.