Hello;
I have a character fully modeled, uved and rigged. However when I import him into unity he is all distorted, and his polys are all over the place… The model imports fine as a non rigged static item. However as a fully rigged character, the problem occurs.
I think I found the cause of this, my models skin is bound to the skeleton using “Smooth Bind” I also use IK and FK controllers.
Does Unity not support “Smooth Bind” weighted models? Or am I doing something wrong?
Thanks in advance for you’re help.
Steve,
Smooth bind works fine normally, as do FK IK. Just make sure you check the “bake constraints” option under your import section (or something like that) to get your IK in correctly.
One thing that doesn’t make Unity very happy is scaling–could that be it?
Also, make sure you do’t have any morph targets or blend shapes built into your mesh, as Unity doesn’t support them (yes, that makes a lot of things much harder).
Cheers,
Ben
The issue with scale and characters was only a temporary bug we had introduced in Unity 1.6 and fixed in 1.6.1. So that should not be a problem.
Please do send the file in via Report Bug.app.